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There is a .blend file in the downloads called \"Landscape_Example.blend\". You will find instructions on how to use this shader. You can study the material, or you can use this as a template for your own landscape shader. The first step is to bake masks like height, AO, slope, etc. Then you save the bakes to disk and use them in the procedural shader. In the end, you can bake your procedural shader for better performance and for gaming engines.
- August 04, 2020: There was a problem with the PlasticFoil and Color_From_Movies nodes that threw an error. The fix is in the download called MaterialNodes_V_5_1.zip. Best is first to uninstall the Material Nodes addon, then restart Blender and install the new version.
Added nodes for the compositor: pivoted contrast, hold-out mixer, and improved saturation/desaturation. Some other adjustments. You can find this in the file NMS_CompNodes_v2.zip. There is a video about the pivoted contrast and hold-out here: 59ce067264